Captains, welcome to the official T11.5 Skirmish Strategy Guide. This guide aims to give you some insights on target mechanics for the new Skirmish hull, the Falcon. Learn about your enemies, and find general target info to help you in battle. Good luck!
Scourge Patrol Zone
With the materials stolen from Scourge ruins, Ferrox is building intercontinental missiles to use against the other factions. Grimshine learns that Ferrox intends to use dirty missiles to irradiate enemy territories to make them permanently uninhabitable. Faced with such an extreme, Grimshine has a crisis of conscience and rebels, but is taken captive by Makara before she can mount an assault on Ferrox. Zoe learns that Grimshine is being held captive. Despite her anger at Grimshine for past grievances, Zoe decides to locate her and enlists Forsaken assistance using the Legion’s latest hull.
Tier 11.5 Skirmish Hull: Falcon
The Falcon is equipped with 10 weapon slots, 4 armor slots, 6 special slots and 1 CIC slot which is unlocked at U1. 8 of the Falcon weapon slots can be equipped with counter measures.
The Falcons main weapon, the Talon Torpedo, fires at medium range, dealing Concussive damage. The Torpedoes are accuracy based and have no splash, instead dealing a high damage focused impact.
Using the built-in Razor Wings
The Falcon takes out its foes with a quick flurry of attacks. Covering three sides of your hull (Port, Starboard and Stern), these weapons do not share a cooldown, so you’ll want to utilize the Falcons high turn speed to fire each arc. This is most effective when combined with the safety of Fog.
Enemy Info
Name: Daggertooth
- Type: Torpedo Hull
- Health: Low
- Damage: Low
- Damage Type: Concussive
- Splash: N/A
- Accuracy: Medium
- Range: High
- Countermeasure Vulnerability: Yes
- Kingkiller: Yes
Name: Viperfish
- Type: Rocket Hull
- Health: Low
- Damage: Medium
- Damage Type: Explosive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
Note: Weapon has a min range.
Name: Goblin Shark
- Type: Torpedo Hull
- Health: Medium
- Damage: Low
- Damage Type: Concussive
- Splash: N/A
- Accuracy: Medium
- Range: High
- Countermeasure Vulnerability: Yes
- Kingkiller: Yes
Note: Boosts damage for any of its allies inside the aura.
Name: Livewire Zealot
- Type: Mortar Hull
- Health: Medium
- Damage: Very Low
- Damage Type: Explosive
- Splash: Medium
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: No
Note: Taking a hit from the mortar will stun you for 3 seconds. This weapon also leaves behind a field which deals low damage, slows combat speed and turn speed.
Name: Fog Piercer Lionfish
- Type: Mortar & Rocket hull
- Health: High
Fog Piercer Mortar:
- Damage: High
- Damage Type: Explosive
- Splash: Medium
- Accuracy: N/A
- Range: Very High
- Countermeasure Vulnerability: No
Fog Piercer Rockets:
- Damage: Medium
- Damage Type: Explosive
- Splash: Low
- Accuracy: N/A
- Range: Short
- Countermeasure Vulnerability: No
Note: Beware! Fog Piercers always have vision of you, even while you’re inside fog.
Name: Fog
- Only present in skill targets
- Type: N/A
- Health: N/A
- Damage: N/A
- Damage Type: N/A
- Range: N/A
Note: While inside fog, enemies are unable to fire at you until they enter it as well. However, enemies also share optical information with each other, so if an enemy is inside the same fog as you, other nearby enemies will also be able to see you.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.