Captains, welcome to the official T12 Assault Strategy Guide. This guide aims to give you some insights on target mechanics for the new Assault hull, the Fenrir. Learn about your enemies, and find general target info to help you in battle. Good luck!
Legion Recovery Center
The unthinkable has happened- despite their valiant efforts, Grimshine and Zoe were not able to destroy all of Ferox’s missile sites. Ferox was able to launch a few dirty missiles at each of the other factions to devastating effect. The Forsaken were hit hardest. Harlock seeks aid from the Legion who have been developing medical infrastructure, but Zoe declines as she is concerned about the wellbeing of her own people. Desperate for relief, Harlock resorts to acquiring supplies the pirate way- by force.
Tier 12 Assault Hull: Fenrir
The Fenrir is equipped with 8 weapon slots, 4 armor slots, 6 special slots and 1 CIC slot which is unlocked at U1. Four of the Fenrir weapon slots can be equipped with counter measures.
The Fenrir’s main weapon, the Wolfclaw Scattergun, fires at medium range, dealing Corrosive damage. The Scatterguns are splash-based and are capable of taking out multiple enemies at the same time.
Using the built-in Frenzy - Blood Moon
The Fenrir has been unleashed and thirsts for battle. Quickly moving from one encounter to the next will allow you to maintain maximum Frenzy stacks, make it easier to outmaneuver speedy enemies and avoid dumbfire weapons.
Enemy Info
Name: Legion Medic
- Type: Medic Hull / Drone Spawner
- Health: Medium
- Damage: N/A
- Damage Type: N/A
- Splash: N/A
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: N/A
- Kingkiller: N/A
Note: This hull has a healing aura which slightly reduces damage taken by its allies inside the aura and heals them over time. This may often be a priority target but study nearby enemies carefully, as it may not always be necessary to take out the Medic first.
Name: Automated Defense Drones
- Type: Scattergun Drones
- Health: Low
- Damage: High
- Damage Type: Corrorsive
- Splash: Low-Med
- Accuracy: N/A
- Range: Short
- Countermeasure Vulnerability: No
Note: These drones have low turn speed and a min range on their weapons. Use these weaknesses to your advantage but be mindful of nearby dumbfire weapons from other enemies.
Name: Stingray - Medic Escort
- Type: Missile Hull
- Health: Medium
- Damage: Medium
- Damage Type: Penetrative
- Splash: N/A
- Accuracy: Medium
- Range: Medium
- Countermeasure Vulnerability: Yes
- Kingkiller: Yes
Name: Legion Atlas Carrier
- Type: UAV Hull
- Health: High
- Damage: Low
- Damage Type: Penetrative with a Corrosive Aura
- Splash: N/A
- Accuracy: Low
- Range: High
- Countermeasure Vulnerability: Yes
- Kingkiller: Yes
Note: The Corrosive aura deals ticking damage for as long as you are inside it. Its combat speed is slightly lower than the Fenrir’s, but is easily outrun with some Frenzy stacks.
Name: Scalpel Missile
- Type: Missile Turret
- Health: Medium
- Damage: High
- Damage Type: Penetrative
- Splash: Medium
- Accuracy: N/A
- Range: Very High
- Countermeasure Vulnerability: No
Name: Hyper Scattergun
- Type: Scattergun Turret
- Damage: Medium
- Damage Type: Corrosive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
Note: These turrets have very fast projectiles and will want to be prioritized if in a cluster with other enemies.
Name: Hypo Scattergun
- Type: Scattergun Turret
- Damage: Medium
- Damage Type: Corrosive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
Note: Similar to the previous scattergun turret but this damage is completely avoidable if you keep moving straight.
Name: ACU P. Missile
- Type: Missile Turret
- Health: Medium
- Damage: Low
- Damage Type: Penetrative
- Splash: N/A
- Accuracy: Medium
- Range: High
- Countermeasure Vulnerability: Yes
- Kingkiller: Yes
Name: Aseptic Scattergun
- Type: Scattergun Turret
- Health: Medium
- Damage: High
- Damage Type: Corrosive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.