Captains, welcome to the official T12 Garrison Strategy Guide. This guide aims to give you some insights on target mechanics for the new Garrison hull, the Triarii. Learn about your enemies, and find general target info to help you in battle. Good luck!
Reaver Fort
Tier 12 Garrison Hull: Triarii
The Triarii is equipped with 8 weapon slots, 6 armor slots, and 6 special slots. 4 of the Triarii weapon slots can be equipped with counter measures.
The Triarii’s main weapon, the Verutum Rocket, fires at short range, dealing Explosive damage with a large splash radius.
Using the Built-in Testudo Anti-Rocket System:
The Testudo is extremely accurate and has a high salvo, perfect for countering Vandal Rocket Turrets. The system activates instantly when the ship stops moving. Maintain tight control of your fleet to activate it when needed, then reposition to avoid other projectiles or get into weapon range and eliminate the threat.
Enemy Info
Name: Visigoth
- Type: Mortar Hull
- Health: Low
- Damage: High
- Damage Type: Explosive
- Splash: Medium
- Spread: Medium
- Range: High
- Countermeasure Vulnerability: Yes
- Kingkiller: No
Note: Visigoths come in groups of three, armed with high volume mortars. When engaging all three, their mortars can quickly overwhelm most countermeasures, but they can sometimes be picked off one at a time.
Name: Vandal Rocket
- Type: Rocket Turret
- Health: Medium
- Damage: High
- Damage Type: Explosive
- Splash: Very High
- Accuracy: None
- Range: Very High
- Countermeasure Vulnerability: Yes
Note: This rocket launcher has a considerable reload, allowing the Triarii ample time to manoeuvre between salvos. The Triarii’s Testudo is effective against one Vandal turret, but will struggle if forced to counter two or more at once.
Name: Ripper Missile
- Type: Missile Turret
- Health: Medium
- Damage: Medium
- Damage Type: Penetrating
- Accuracy: High
- Range: High
- Countermeasure Vulnerability: Yes
Name: Devourer UAVs
- Type: UAV Turret
- Health: Medium
- Damage: Medium
- Damage Type: Penetrating
- Range: High
- Countermeasure Vulnerability: Yes
Name: Plunderer Missile
- Type: Missile Turret
- Health: Medium
- Damage: High
- Damage Type: Penetrating
- Splash: N/A
- Accuracy: High
- Countermeasure Vulnerability: Yes
- Range: Short
Name: Countermeasure Turret
- Type: Countermeasure Turret
- Health: Medium
- Damage: N/A
- Damage Type: N/A
- Accuracy: High
- Range: Very High
Note: This countermeasure is effective against mortars and UAVs.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.