Captains, welcome to the official T12.5 Siege Strategy Guide. This guide aims to give you some insights on target mechanics for the new Siege hull, the Rampage. Learn about your enemies, and find general target info to help you in battle. Good luck!
Makara's Breacher Base
Makara drives her forces through enemy bases like a bulldozer through tin-roofed shacks. Her singular purpose is to wipe out the other factions whom she holds responsible for defiling the ecosystem. She blames all factions for the dirty nukes launched by Ferox. Having torn through the Draconian Empire, she sets her gaze upon the guilty Reaver Warlord, deploying Scourge bases directly into Reaver bases. Her retribution makes no distinction between the clans, and Grimshine reluctantly takes up the mantle of leadership to temporarily unite all the Reaver Clans and fend off the Scourge war machine.
Tier 12.5 Siege Hull: Rampage
The Rampage is equipped with 8 weapon slots, 2 armor slots, 6 special slots and 1 CIC slot which is unlocked at U1.
The Rampage’s main weapon, the Mini-Strike Cannon is accuracy-based and fires at medium range, dealing Ballistic damage.
Using the built-in weapon - Primal Railgun
The Primal Railgun creates opportunities to hit turrets faster, reach tricky Fuel Silos for a burst of damage and deal damage to multiple targets at once through pierce. Its range is represented by the blue ring around the Rampage.
Enemy Info
Name: Scourge Launcher
- Type: Launcher
- Health: Medium
- Damage: Medium
- Damage Type: Radioactive
- Splash: Low - Only splashes from Shockwaves
- Accuracy: Medium
- Range: High with a short minimum range
- Countermeasure Vulnerability: N/A
- Kingkiller: Yes
Name: Scourge Heavy Railgun
- Type: Railgun
- Health: High
- Damage: High
- Damage Type: Ballistic
- Splash: Low
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: N/A
- Kingkiller: N/A
Name: Scourge Cannon
- Type: Cannon
- Health: Medium
- Damage: Medium
- Damage Type: Ballistic
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: N/A
- Kingkiller: N/A
Name: Scourge Bathyal Cannon
- Type: Cannon
- Health: Medium
- Damage: Low
- Damage Type: Ballistic
- Splash: N/A
- Accuracy: Medium
- Range: High with a short minimum range
- Countermeasure Vulnerability: N/A
- Kingkiller: Yes
Name: Scourge Chaingun
- Type: Chaingun Turret
- Health: Medium
- Damage: Medium
- Damage Type: Ballistic
- Splash: N/A
- Accuracy: High
- Range: Low
- Countermeasure Vulnerability: N/A
- Kingkiller: Yes
Name: Scourge Adder Thrower
- Type: Thrower Turret
- Health: Medium
- Damage: Medium
- Damage Type: Radioactive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: N/A
Name: Scourge Tower
- Type: Building
- Damage: N/A
- Damage Type: N/A
- Splash: N/A
- Accuracy: N/A
- Range: N/A
- Countermeasure Vulnerability: N/A
Note: Rises from the water in an attempt to create a more difficult path for its enemies. In some targets it may be possible to utilize these with the Primal Railgun to reach other turrets through pierce.
Name: Reaver Fuel Silos
- Type: Friendly Building
- Health: Low
- Damage: High
- Damage Type: N/A
- Splash: Medium
Note: On death, deals a large amount of damage to nearby enemies.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.