Captains, welcome to the official T13 Siege Strategy Guide. This guide aims to give you some insights on target mechanics for the new Siege hull, the Prowler. Learn about your enemies, and find general target info to help you in battle. Good luck!
Legion Guard
Makara continues her campaign of world cleansing by moving into an already weakened Legion territory. Zoe, stubborn and unwilling to ask for the help of her sister Grimshine, risks having what’s left of her faction wiped out entirely. Who will rise to put a stop to Makara’s purge?
Tier 13 Siege Hull: Prowler
The Prowler is equipped with 8 weapon slots, 2 armor slots, 6 special slots and 1 Heavy Weapon slot which is unlocked at U1.
The Prowler’s main weapon, the Immolation Thrower is a Radioactive, ramping splash weapon, meaning the longer it’s firing, the larger its splash becomes.
Using the built-in weapon - Static Strike
The Static Strike allows you to disable an enemy turret briefly, while you deal with other obstacles. Its range, which is indicated by the electric blue circle around the Prowler, is slightly longer than the Immolation Thrower, allowing you to stun an enemy and then immediately be within Thrower range to deal damage.
Enemy Info
Name: Mercury Thrower
- Type: Thrower
- Health: Medium
- Damage: Medium
- Damage Type: Radioactive
- Splash: Medium - Splash size ramps up the longer you’re within range of the turret and will decay while out of range. - Enabling ‘Projectile Explosions’ setting is recommended
- Accuracy: N/A
- Range: PBAOE ramping splash
- Countermeasure Vulnerability: N/A
- Kingkiller: N/A
Name: Legion Pluto Cannon
- Type: Cannon
- Health: Medium
- Damage: Medium
- Damage Type: Ballistic
- Splash: Low
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: N/A
- Kingkiller: N/A
Name: Legion Wendigo Launcher
- Type: Launcher
- Health: Medium
- Damage: Medium
- Damage Type: Radioactive
- Splash: Low - with shockwave
- Accuracy: High
- Range: High
- Countermeasure Vulnerability: N/A
- Kingkiller: Yes
Name: Legion Howitzer Cannon
- Type: Cannon
- Health: Medium
- Damage: Low
- Damage Type: Ballistic
- Splash: N/A
- Accuracy: Medium
- Range: Medium
- Countermeasure Vulnerability: N/A
- Kingkiller: Yes
Name: Legion Javelin Railgun
- Type: Railgun
- Health: Medium
- Damage: High
- Damage Type: Ballistic
- Splash: Low
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: N/A
- Kingkiller: No
Name: Legion Chaingun
- Type: Chaingun
- Health: Medium
- Damage: Medium
- Damage Type: Ballistic
- Splash: N/A
- Accuracy: High
- Range: Very Short
- Countermeasure Vulnerability: N/A
Name: Legion Command Building + Decimator Cannon Alert System
- Type: Building
- Damage: High
- Damage Type: Ballistic
- Splash: Medium
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: N/A
Note: While within range of the Command building, a telegraph will appear, signaling that it’s alerting and activating the nearby Decimator Cannons. These will fire at you until the Command building is destroyed or you’ve left its range.
Name: Legion Tactical region deployers - Ice and Fire
- Type: N/A
- Health: Low but shrouded by nearby Command Building
- Damage: Low (Fire region only)
- Damage Type: Radioactive (Fire region only)
- Splash: N/A
- Range: Low
Note: Regions deploy in a set pattern. Time the pattern to pass through unharmed.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.