Captains, welcome to the official T13 Assault Strategy Guide. This guide aims to give you some insights on target mechanics for the new Assault hull, the Myrmidon. Learn about your enemies, and find general target info to help you in battle. Good luck!
Ferox Loyalist Base
(Image coming soon)
Tier 13 Assault Hull: Myrmidon
The Myrmidon is equipped with 8 weapon slots, 4 armor slots, 6 special slots and 1 CIC slot which is unlocked at U1. Countermeasures can be equipped to 6 of the weapon slots.
The Myrmidon’s main weapon, the Khopis Scattergun, fires at medium range, dealing Corrosive damage. The Scatterguns are splash-based and are capable of taking out multiple enemies at the same time.
Using the Built-in Ilium-Class Boarding Pods
The Myrmidon is equipped with Ilium-Class Boarding Pods, an accuracy-based weapon that drops a Corrosive damage-over-time aura.
Enemy Info
UAV Ironhide
- Type: UAV/Smart Torpedo Hull
- Health: High
- Damage: Medium
- Damage Type: Penetrative
- Splash: None
- Accuracy: High
- Range: Medium
- Countermeasure Vulnerability: Yes - Anti-Penetrative
- Kingkiller: No
Notes: This carrier variant of the Ironhide is armed with a complement of UAVs as well as a corrosive Smart Torpedo, which can be dodged.
UAV Hellswarm
- Type: UAV Hull
- Health: High
- Damage: Medium
- Damage Type: Penetrative
- Splash: None
- Accuracy: High
- Range: Medium
- Countermeasure Vulnerability: Yes - Anti-Penetrative
- Kingkiller: No
Name: Missileer Riot
- Type: Missile Hull
- Health: Medium
- Damage: Medium
- Damage Type: Penetrative
- Splash: N/A
- Accuracy: High
- Range: Medium
- Countermeasure Vulnerability: Yes (Anti-Penetrative)
- Kingkiller: Yes
Name: Scattergun Ravager
- Type: Scattergun Hull
- Health: Medium
- Damage: Low
- Damage Type: Corrosive
- Splash: Medium
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
Notes: These close-action scattergun hulls are usually placed in the close quarters of the inner walls of Ferox’s bases. Manoeuvre around them to minimize hits from their Scatterguns, but be careful not to run into range of other weapons.
Name: Coastal Defense Napalm Missile
- Type: Missile Turret
- Health: Medium
- Damage: High
- Damage Type: Penetrative
- Splash: None
- Accuracy: High
- Range: High
- Countermeasure Vulnerability: Yes (Anti-Penetrative)
Notes: These turrets have a 45 degree firing angle and a minimum range.
Name: Lucanidae UAV Turret
- Type: UAV Turret
- Health: Medium
- Damage: Medium
- Damage Type: Penetrative
- Splash: None
- Accuracy: High
- Range: High
- Countermeasure Vulnerability: Yes (Anti-Penetrative)
Name: Armageddon Scattergun Turret
- Type: Scattergun Turret
- Health: Medium
- Damage: Medium
- Damage Type: Corrosive
- Splash: Medium
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: No
Generally found in pairs defending the coastal gates, these scatterguns can usually be outrun, but take care not to get caught in the slow field emitted by the slow field gate and become an easy target.
Name: Slow Field Gate
- Type: Gate
- Health: Very High
- Damage: None
- Damage Type: None
- Splash: N/A
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: No
Notes: This gate deploys an intermittent slow field, reducing movement and turn speed.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.