Captains, welcome to the official T13 Dreadnought Strategy Guide. This guide aims to give you some insights on target mechanics for the new Dreadnought hull, the Agamemnon. Learn about your enemies, and find general target info to help you in battle. Good luck!
Corrupted Fleet
Tier 13 Dreadnought Hull: Agamemnon
The Agamemnon is initially equipped with 10 weapon slots, 4 armor slots, and 6 special slots. Countermeasures can be equipped to 6 of the weapon slots. 2 additional weapon slots unlock at E3, and another 2 at E7. 2 additional armor slots unlock at E4, and another 2 at E9. 3 Heavy Weapon slots unlock at E1, E6, and E10.
The Agamemnon’s main weapon, the Atreus Gatling Gun, fires at medium range, dealing Concussive damage. The Gatling Guns are splash-based and are capable of taking out multiple enemies at the same time.
Using the Built-in Carronades:
The Agamemnon has 5 built-in “Carronade” weapons, each with its own arc of fire - one front-facing weapon with a 20 degree firing angle, and 2 on each side with 50 degree firing arcs. Carronades do not share a reload, meaning they can be fired one after the other by turning the Agamemnon to face each Carronade at the enemy in turn.
Enemy Info
Black Water Warden Barge
- Type: Mortar Shroud-Deployer Hull
- Health: Low
- Damage: Medium
- Damage Type: Explosive
- Splash: Medium
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
- Kingkiller: No
Notes: The Warden Barges are the source of the shroud that protects the Contaminator Boss Hull. Destroy them all to make the boss vulnerable!
Black Water Corruption Seeder
- Type: Mortar Hull
- Health: High
- Damage: Medium
- Damage Type: Explosive/Concussive
- Splash: High
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: No
- Kingkiller: No
Note: Corruption Seeder mortars leave a damaging field of Black Water, which deals both Explosive and Concussive damage.
Name: Black Water Houndmaster
- Type: Drone Hull
- Health: High
- Damage: N/A
- Damage Type: N/A
- Splash: N/A
- Accuracy: N/A
- Range: N/A
- Countermeasure Vulnerability: N/A
- Kingkiller: N/A
Name: Black Water Drone
- Type: Rocket Drone Hull
- Health: Very Low
- Damage: Low
- Damage Type: Explosive
- Splash: Low
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: Yes; Sprints recommended.
- Kingkiller: No
Name: Black Water Interdictor
- Type: Torpedo Hull
- Health: Medium
- Damage: Medium
- Damage Type: Concussive
- Splash: None
- Accuracy: High
- Range: Medium
- Countermeasure Vulnerability: Yes; Cormorants recommended.
Name: Blackwater Heavy Cruiser
- Type: Rocket Hull
- Health: Medium
- Damage: Medium
- Damage Type: Explosive
- Splash: Medium
- Accuracy: N/A
- Range: Medium
- Countermeasure Vulnerability: Yes - Sprints recommended.
Name: Black Water Contaminator
- Type: Gatling Gun Boss Hull
- Health: Very High
- Damage: High
- Damage Type: Concussive
- Splash: Medium
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: No
NEW - Look out for dark areas in the water! These are kelp fields that have become corrupted by the Black Water. They’ll grip onto your hull, slowing you and dealing a small amount of damage.
Damage: Very low
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.