Captains, welcome to the official T13.5 Siege Strategy Guide. This guide aims to give you some insights on target mechanics for the new Siege hull, the Retaliator. Learn about your enemies, and find general target info to help you in battle. Good luck!
Vassago's Tech Depot
As Greta’s bases fall to the rapidly approaching corruption, Vassago uses this distraction as an opportunity to fortify his positions near the arctic circle. While his rivals are occupied squabbling amongst themselves or searching for solutions to annihilate the new threat, it seems Vassago intends to bend the corrupted enemies to his will. Knowing that the arctic bases under Greta’s control would be valuable in his efforts to study and manipulate the Black Water threat, Vassago waits in the wings to capture them as they are consumed, establishing research labs and bioengineering facilities to begin his dark work.
Tier 13.5 Siege Hull: Retaliator
The Retaliator is equipped with 8 weapon slots, 2 armor slots, 6 special slots, 2 heavy armor slots which are unlocked at U3 and X1, and 1 CIC slot which is unlocked at U1.
The Retaliator’s main weapon, the Avarice PAC, fires at medium range, dealing Ballistic damage. The Cannon’s deal splash damage to all enemies that are clustered together.
Enemy Info
Name: Maglev Chaingun
- Type: Chaingun
- Health: High
- Damage: Low
- Damage Type: Ballistic
- Splash: Low
- Accuracy: Very High
- Range: Short
- Countermeasure Vulnerability: N/A
- Kingkiller: No
Note: These turrets travel along predetermined waypoints on a submerged magrail, but can be outranged. Stay out of their path to avoid falling into their range.
Name: Wendigo Launcher
- Type: Launcher
- Health: Medium
- Damage: Medium
- Damage Type: Radioactive
- Splash: Medium with Shockwave
- Accuracy: High
- Range: High
- Countermeasure Vulnerability: N/A
- Kingkiller: No
Name: Irradiated Thrower
- Type: Thrower
- Health: Medium
- Damage: High
- Damage Type: Radioactive
- Splash: Low
- Accuracy: N/A
- Range: High but with a narrow firing arc
- Countermeasure Vulnerability: N/A
- Kingkiller: No
Name: Disruptor Cannon
- Type: Cannon
- Health: Medium
- Damage: Medium
- Damage Type: Ballistic
- Splash: Medium
- Accuracy: N/A
- Range: High but has a minimum range
- Countermeasure Vulnerability: No
- Kingkiller: No
Name: Coaxial Chaingun
- Type: Chaingun
- Damage: High
- Damage Type: Ballistic
- Splash: Low
- Accuracy: N/A
- Range: High
- Countermeasure Vulnerability: No
- Kingkiller: No
Name: Ballista Cannon
- Type: Cannon
- Damage: High
- Damage Type: Ballistic
- Splash: High
- Accuracy: N/A
- Range: Very High
- Countermeasure Vulnerability: No
- Kingkiller: No
Note: This super long range turret fires slow moving projectiles with a large splash that also drops a slowing region. Keep moving to avoid the damage and combat speed debuff. Once close to the turret, get inside its minimum range to stop it from firing.
Glossary
Range definitions are relative to the primary season hull. Thus what is short for one hull might be considered medium for another, the goal is to convey easily to players which turrets/ships they can outrange and which turrets/ships may be firing on you from a considerable distance away.
- Very Short = Easily out-ranged.
- Short = Out-rangeable.
- Medium = At least the same range as the player but generally not much more.
- High = Will easily outrange the player hull.
- Very High = Will cover a significant portion of the target.
If the arc is not specified then it has a 360 degree arc.